FastSaying

'Endgame' resists narrative and even thematic explanation. How you play it has to reflect this. If you decide something too much in advance, you forget the element that gives the play life - the audience.

Simon McBurney

AdvanceAudienceDecideElementEndgameEvenExplanationForgetGivesHowLifeMuchNarrativePlayReflectSomethingTooToo MuchYou

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